Getting the details right is the difference between something that delights, and something customers tolerate. Your software, your product, is nothing more than a collection of tiny details. If you don’t obsess over all those details, if you think it’s OK to concentrate on the “important” parts and continue to ignore the other umpteen dozen… Continue reading Collection of tiny details
Co-creation with clients generates shared ideas
Map is a London-based creative consultancy borne out of industrial design beginnings. It touts itself as having a “strategy-based” approach to its projects. The firm was recently highlighted in a Co.Design article where much was shared about their design processes. While a few ideas caught my attention, including their practice of designer-led research, this section of… Continue reading Co-creation with clients generates shared ideas
The heart of minimalism
Minimalism removes the meaningless to make room for the meaningful. – Jacob Jolibois What does this mean for a web/mobile app? For a website? I’d argue that a site or app isn’t “minimalist” or “simple” merely because it’s all white. Or just doesn’t have a lot of things on it*. Perhaps something is simple simply because… Continue reading The heart of minimalism
Silver bullet to improving your team’s design
In Spool’s article, the biggest takeaway for me is this: expose as much of my team as possible to first-person user research. As I lead research, I must continue to create ways to bring along developers and QA, in addition to product managers. As we’ve been researching what design teams need to do to create… Continue reading Silver bullet to improving your team’s design
“Design is a plan for arranging elements in such a way as to best accomplish a particular purpose.” Charles #Eames #whatisdesign
— Charles & Ray Eames (@EamesOffice) June 9, 2015